Title: Effective C++: 50 Specific Ways to Improve Your Programs and Designs, Second Edition
Author: Scott Meyers
Date Published: August 1997
LOCN: QA76.73.C153M48 1998
Dewey: 005.13/3 21
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The contents of the 1992 edition follow. The latest edition is not yet in hand.
Shifting from C to C++
Item 1: Use const and inline instead of #define.
Item 2: Prefer iostream.h to stdio.h.
Item 3: Use new and delete instead of malloc and free.
Item 4: Prefer C++ -style comments.
Item 5: Use the same form in corresponding calls to new and delete.
Item 6: Call delete on pointer members in destructors.
Item 7: Check the return value of new.
Item 8: Adhere to convention when writing new.
Item 9: Avoid hiding the global new.
Item 10:Write delete if you write new.
Constructors, Destructors, and Assignment Operators
Item 11: Define a copy constructor and an assignment operator for classes with dynamically allocated memory.
Item 12: Prefer initialization to assignment in constructors.
Item 13: List members in an initialization list in the order in which they are declared.
Item 14: Make destructors virtual in base classes.
Item 15: Have operator= return a reference to *this.
Item 16: Assign to all data members in operator=.
Item 17: Check for assignment to self in operator=.
Classes and Functions: Design and Declaration
Item 18: Strive for class interfaces that are complete and minimal.
Item 19: Differentiate among member functions, global functions, and friend functions.
Item 20: Avoid data members in the public interface.
Item 21: Use const whenever possible.
Item 22: Pass and return objects by reference instead of by value.
Item 23: Don't try to return a reference when you must return an object.
Item 24: Choose carefully between function overloading and parameter defaulting.
Item 25: Avoid overloading on a pointer and a numerical type.
Item 26: Guard against potential ambiguity.
Item 27: Explicitly disallow use of implicitly generated member functions you don't want.
Item 28: Use structs to partition the global namespace.
Classes and Functions: Implementation
Item 29: Avoid returning "handles" to internal data from const member functions.
Item 30: Avoid member functions that return pointers or references to members less accessible than themselves.
Item 31: Never return a reference to a local object or a dereferenced pointer initialized by new within the function.
Item 32: Use enums for integral class constants.
Item 33: Use inlining judiciously.
Item 34: Minimize compilation dependencies between files.
Inheritance and Object-Oriented Design
Item 35: Make sure public inheritance models 'isa'.
Item 36: Differentiate between inheritance of interface and inheritance of implementation.
Item 37: Never redefine an inherited nonvirtual function.
Item 38: Never redefine an inherited default parameter value.
Item 39: Avoid casts down the inheritance hierarchy.
Item 40: Model "has-a" or "is-implemented-in-terms-of" through layering.
Item 41: Use private inheritance judicially.
Item 42: Differentiate between inheritance and templates.
Item 43: Use multiple inheritance judiciously.
Item 44: Say what you mean; understand what you're saying.
Item 45: Know what functions C++ silently writes and calls.
Item 46: Prefer compile-time and link-time errors to runtime errors.
Item 47: Ensure that global objects are initialized before they're used.
Item 48: Pay attention to compiler warnings.
Item 49: Plan for coming language features.
Item 50: Read the ARM.
Author: Meyers, Scott (Scott Douglas) Title: Effective C++ : 50 specific ways to improve your programs and designs / Scott Meyers. Edition: 2nd ed. Published: Reading, Mass. : Addison-Wesley, c1998. Description: xx, 256 p. ; 24 cm. Series: Addison-Wesley professional computing series LC Call No.: QA76.73.C153M48 1998 Dewey No.: 005.13/3 21 ISBN: 0201924889 Notes: Includes index. Subjects: C++ (Computer program language) Control No.: 97024041
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